Video games have long promised to offer their players “immersive experiences,” but full-blown virtual reality (the holodeck or the matrix) was still a fantasy. Now with the Oculus Rift headset on the horizon, that’s no longer the case: soon gamers will be able to slip on a pair of high-tech goggles and truly be immersed in a virtual world.
The only problem is: How will gamers play when they get there? With the Oculus Rift still in development for a full consumer launch, developers are finally realizing the deficiency of contemporary controls. In this brave new world where “The Matrix” suddenly doesn’t seem like too remote a possibility, the standard joysticks and gamepads that gamers have been using for decades are defunct…